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Samsung Galaxy S III vs HTC One series: the future war

This Summer’s biggest decision for top-tier smartphone customers looking to switch up to the best of the best will be which of the two they’ll be choosing: a member of the HTC One family or the inevitable Samsung Galaxy S III. At the moment there’s a bit of a block in the way of deciding as the Galaxy S III has not yet been detailed, only having leaks and whispers of details released thus far. On the other hand, Samsung has released a massive amount of smartphones (and tablets) since the last hero in the Galaxy S II, and much is to be gleaned and used in a preview-sort of decision right now before the HTC One series is released in the USA as well.

First, expect the HTC One series (both the X and the S) to be released in the United States months ahead of the Galaxy S III. If we take the amount of time between when the Galaxy S II was announced and when it was released in the United States, we are indeed looking at several months between one and the other. If you’re the sort of person that buys a smartphone off-contract in its international form, you’ll probably be able to get the Galaxy S III within a few weeks from now – again this is not confirmed, but it does seem very likely given the announcement released today: “Next Galaxy” on May 3rd.

Both HTC and Samsung are bringing a new level of not only power, but full physical experiences to the smartphone world. HTC is bringing fire-branded metals to their line, a fabulous feel on the hand and intense imperviousness to damage, while Samsung is rumored to be delivering the GSIII with a ceramic casing. We’re not yet sure how Samsung’s materials are going to be affecting the fragility of the device.

The HTC One series has the new HTC ImageSense processor integrated to work specifically with the camera. Because of this, each of the HTC One line contains an amazing ability to take high-quality photos and video. When the Samsung Galaxy S II was released, Samsung was applauded for having a fantastic shooter whose only real rival was the iPhone – and now the iPhone 4S. We’re expecting Samsung to bring some new camera technology to this new device in order to compete with both the HTC One series and the iPhone 4S – as well as the inevitable iPhone 5.

Of course then there it is – the iPhone 5 factor. The possibility exists that there will be a next-generation iPhone before the end of the year. If you’re waiting for the next iPhone, I’d suggest you keep in mind everything we’re discussing here, then add the fact that the next iPhone will be running iOS and will be supported by Apple, then add some magic, mix it all up, and decide if it’s worth waiting for.

On that note, both the HTC One series and the Galaxy S III will be running Android 4.0 Ice Cream Sandwich. The HTC One series has HTC’s Sense 4.0 running on top, and Samsung will have a new version of TouchWiz running on top. First have a look at the HTC One S with Sense UI 4.0 here:

That’s part 1 of 2, the other part available in the full Hands-on with Sense 4.0 post. As for TouchWiz, the most recent smartphone-based TouchWiz version on Android 4.0 ICS we’ve seen is an unofficial build of TouchWiz working with the Samsung Galaxy Note. Check out Android Community’s hands-on post as well as the video here:

Our reviews of both the HTC One X and the HTC One S should give you a good idea of what you’ll be working with if you pick up the international versions of these devices. If you’re going for the USA releases, you should know that the processor from the S (the Qualcomm Snapdragon S4 dual-core processor) is present in the X for AT&T, this device otherwise carrying the NVIDIA Tegra 3 quad-core processor. We have yet to see final comparisons between this device’s two setups, but you can check out our HTC One S vs HTC One X benchmarks to see some numbers between the siblings.

For more information on the Galaxy S III, view our Samsung Galaxy S III portal and know all the rumors for yourself – and we’ll be at the GSIII event in London soon – so stay tuned!

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Samsung Pushes Galaxy S Iii

Samsung pushes Galaxy S III-specific app for drivers

If you’ve got a Samsung Galaxy S III, you’re right at the heart of the manufacturer’s new push for total vertical integration – with today’s step being “Drive Link”, an app for driving in your automobile. This application makes use of some of the abilities your device already has – like in-car navigation – and puts it all into an easy-to-manage interface intended for use while you’re driving. Of course Samsung doesn’t want you to be going 70 miles per hour down the speedway while you’re tapping about, but the giant buttons here are certainly going to make it a lot easier.

This software is made for hands-free action as well, made available to owners of the Galaxy S III in 21 countries straight through their Samsung Apps portal on the phone. Drive Link makes simple the three most popular smartphone-based in-car activities: listening to music, talking hands-free, and driving to a destination with GPS-based mapping. This whole app conforms to a collection of safety certification standards, one of which is the standard set of the Japanese Automotive Manufacturers Association – Samsung assures us that this is one of the “world’s strictest driver’s safety regulation standards.”

As Dr. Won-Pyo Hong, Executive Vice President of Mobile Communications Business at Samsung Electronics notes:

“Samsung is dedicated to providing our customers with the optimal Smartphone user experience in any environment. For many, driving is an integral part of their lives and Drive Link allows us to provide a considered solution for those wishing to use their Smartphone in car. With this application we ensure users can retain the core functionality of their smartphone while making sure their experience is as safe as possible.” – Hong

The first screen you’ll see is a welcome with time and weather information based on your current location. Included in the app is a set of appointments based on your entries with S Calendar. Address and contact information contained therein links you to associated apps when you need them. With the app’s connection to your other GPS navigation mapping apps you’re able to select from a collection of recent or favorite destinations or find a brand new location to navigate too.

If you get a text while the app is open, one tap will have your Galaxy S III reading the text aloud to you. This app is able to work with your car’s In-Vehicle Infotainment system in a collection of cars using MirrorLink. The Car Connectivity Consortium is currently holding MirrorLink as their standard for connectivity between head units and smartphones in next-generation cars. According to Samsung: “Current working head units include JVC’s KW-NSX11), Alpine’s ICS-X8, and Sony’s XAV-701BT, XAV-741 and XAV-601BT.2). Additional compatible head units will be announced in the near future.”

This app works with music files stored on your device physically and works with TuneIn version 6.2 or higher – that’s internet radio for those of you that’ve never tried it out before. Samsung also lets us know that further compatible internet-reliant apps will be made available to this interface very soon. This app also works with Text-To-Speech in English(U.S./U.K) French, Italian, German, and Spanish. With TTS you’ll be able to have not just your texts read aloud to you, but all messages, emails, and updates from social media websites as well.

This app also connects to your personal contacts saved in your phone so you can call directly with just the keypad in-app. The Drive Link interface is available via your Samsung Apps app on your Galaxy S III right now in the following countries: Austria, Belgium, Czech Republic, Denmark, France, Germany, Hungary, Ireland, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Romania, Russia, Spain, Switzerland, Sweden, Ukraine, and United Kingdom. The app will also be reaching other countries and smartphones running Android 4.0 Ice Cream Sandwich in the near future – grab it when you can!

Samsung Galaxy S Iii Review: Your Next Android Phone

The Samsung Galaxy S III ($200 with a new two-year AT&T contract, price as of June 20, 2012) is one of the most hyped phones this year–and we’ve finally gotten a chance to spend some time with it. After Samsung’s splashy launch event, the lawsuit drama with Apple, and the announcement that this model would be coming to five U.S. carriers, we’ve had high expectations for this phone.

So is the Galaxy S III the next great Android phone? In terms of design, display performance, and features, I’d say yes. It isn’t perfect, however. S Voice doesn’t always work well, and some of the sharing features are useless if you don’t know other Galaxy S III owners.

Editor’s note: The Galaxy S III is coming to Sprint, T-Mobile, and Verizon, as well. Other than the differences in networks, pricing, and storage capacities, the Galaxy S III is identical across the carriers. Although we received AT&T, Sprint, and T-Mobile review units, we did most of our testing on the AT&T version so that we could evaluate LTE speeds.

Design

The Galaxy S III feels very much like the Galaxy S II: light, but a bit plasticky. It doesn’t have the durable, solid feel of the HTC One S or One X. Still, it is Samsung’s most eye-catching phone to date. The S III comes in two colors, “marble white” and “pebble.” The white phone looks nice, but the “pebble” color, which is sort of a bluish-gray, is much more attractive in my opinion. I’m getting tired of all-black phones, to be honest, so the “pebble” Galaxy S III is refreshing. It has a cool, brushed look on the back and on the front bottom panel, too.

On the Galaxy S III are two touch-sensitive navigation keys, menu and back. The phone also has a physical home key, which is a bit of a throwback to older smartphones and a departure from the all-software keys on the Galaxy Nexus. Initially Samsung hinted that the U.S. versions wouldn’t have a physical button, but here we are. It really doesn’t affect the way I use the phone, but some people might have strong feelings about it. I do like having the navigation buttons built into the hardware as opposed to their solely showing up on the bottom of the display, as we saw with the Galaxy Nexus. I could never get used to a phone that omits hardware keys entirely.

Display

Back to the display: It is large, yes–but my, is it pretty. The S III has a 4.8-inch HD Super AMOLED display with a 1280-by-720-pixel resolution. This is the same display technology as on the Galaxy Nexus; according to Samsung, however, the Galaxy S III’s display is “more refined” than that of the Galaxy Nexus.

Luckily, we happened to have a Galaxy Nexus in house to do a side-by-side comparison. I loaded the same gallery of photos on both phones. Colors on the S III looked brighter and more vivid than on the Galaxy Nexus. The Galaxy S III displayed a greater range of colors than the Galaxy Nexus did in our color-bar test, too. Unfortunately, I could still see some bleeding between the colors, which is a sign of oversaturation.

Software and Features

The Galaxy S III runs Android 4.0.4 with Samsung’s TouchWiz 5.0 overlay. The latest version of TouchWiz looks and feels like the previous versions of the overlay: slightly cartoony, but easy enough to navigate. During the S III launch event, Samsung made a big deal about the Galaxy S III being “inspired by nature.” When you unlock the phone, you see an animation that mimics touching water, complete with a water sound effect. When you press one of the hardware keys, you hear a water drop. It feels very Zen–until it gets annoying. Thankfully, you can turn it off.

Samsung has added a few new gesture controls into the mix, such as tilt zooming (useful for Web browsing), shake to update, and flip to mute (useful for ignoring unwanted calls). One feature I really like–in theory, at least–is the ability to take a screenshot by swiping from right to left across the screen with the side of your hand. Whenever I tried to take screenshots, though, I ended up doing something else on accident. For example, I attempted to take a screenshot of a gallery image, and ended up enlarging the image instead.

I wasn’t really a fan of the Galaxy S II keyboard, and on this phone the keyboard seems not to have changed much. The keys are too narrow and small, and I made a lot of mistakes while typing a message. Swype is preinstalled, however, so that helps to make typing a bit less painful.

As you might recall, Samsung has released some strange marketing for the Galaxy S III, claiming that it “follows your every move.” Creepy? Maybe, but one of the phone’s features is its ability to track your eyes via the front-facing camera, which is pretty cool. When you have the phone in front of you, for instance, the screen stays lit and won’t lock after a few seconds. If you pull the phone away (or, say, fall asleep playing Angry Birds), the screen turns off. The feature works well, and is a useful tool for saving battery life.

Samsung has its own voice-activated assistant, called S Voice. The Vlingo-powered, voice-activated application works pretty similar to Apple’s Siri for iOS in that you can use it to look up answers (also via Wolphram Alpha), schedule appointments, call somebody, and more. You can also use S Voice to control some of the native apps on the Galaxy S III, such as the alarm clock, the Wi-Fi settings, the camera, and Maps. For example, you can say “Cheese” to snap a photo or “Snooze” when your alarm goes off.

I’m not fond of virtual assistants, mostly because I can never get them to work all that well for me. S Voice worked fine when I wanted to control the alarm or take a picture, but navigating with it was a pain. “Navigate to Umami Burger” translated to “Navigate to mommy burner” and “Navigate to Golden Gate Park” translated to “Navigate to Holden State.”

Sharing and Multimedia

The Galaxy S III has a slew of sharing features built into the operating system. GroupCast uses Samsung’s AllShare application to help you share content such as PowerPoint slides, photos, or PDFs between your Galaxy S III and a DLNA-enabled TV. You can also share with other phones, but only if those other phones are Galaxy S IIIs.

Share Shot is another cool sharing feature that works only with other Galaxy S III phones. You can share full photo galleries with your friends by way of Wi-Fi Direct technology. You access Share Shot directly from the camera mode and press the ‘on’ button, after which your friends have to connect to Wi-Fi Direct to see the photos. Your photos then appear in their galleries. We tested this function between two Galaxy S III phones, and it worked quite well. I was surprised to see how quickly the photos loaded from one phone to the other.

S Beam uses Android Beam, a feature of Android 4.0, for sharing between phones via near-field communication. You can tap one phone to another and share photos, app download links, URLs, contacts, and so on. This feature works best with Galaxy S III phones, but I successfully shared some content with other NFC phones. I could share Web pages with the Galaxy Nexus, but when I tried to share a photo, I got only a link to the Galaxy S III’s directory path instead of the actual photo.

The video player offers an interesting feature that lets you pop it out into a smaller window and continue to watch video as you are doing other tasks such as browsing the Web or answering an MMS. Once again, though, this is a cool idea that doesn’t quite follow through in execution. In my tests, I’d accidentally close the video window while panning through a site, or sometimes it would close on its own as I switched to another app.

Video does look excellent on the Galaxy S III’s display. All of my test videos played smoothly, and the sound was quite good. You’ll definitely want to watch movies on this phone–just don’t try to pop them out of the player.

Since the Galaxy S III has a MicroSD slot, you can tack on more storage. Depending on the carrier, some Galaxy S IIIs come with 50GB of Dropbox storage for two years (the Sprint and T-Mobile versions both do, at least, and all of the Canadian versions will).

Performance

While the global versions of the Galaxy S III have Samsung’s quad-core Exynos chip, the U.S. versions have a dual-core Qualcomm S4 chip. We tested a series of benchmarks on the Galaxy S III, and it performed very well against the competition. The Galaxy S III outperformed the HTC EVO 4G LTE, which has the same chipset, on the Geekbench, Andebench, and Sunspider JavaScript benchmarks. It lost out, however, to the LG Optimus 4X HD, which has a quad-core Nvidia Tegra 3 processor.

We also tested page-load time over Wi-Fi for the Galaxy S III, using a page custom-built by the PCWorld Labs. The page has multiple JPG images, as well as text and tables. The Galaxy S III loaded the page in 11.5 seconds, while the LG Optimus 4X HD loaded it in 10.3 seconds and the HTC EVO 4G LTE loaded it in 6.5 seconds.

Call quality over AT&T in San Francisco was quite good. My friends sounded clear and natural on the line, with no static or hissing. My friends offered similar praise for the call quality. I did not experience any dropped calls during my hands-on time.

We tested AT&T’s 4G LTE speeds using the FCC-approved Ookla app. In the South Park neighborhood of San Francisco, I got an average download speed of 23.28 megabits per second, and an average upload speed of 8.66 mbps. Those are ridiculously fast speeds, and I could see the power of AT&T’s network when downloading apps (which took seconds), browsing the Web, and watching streaming video.

In my hands-on time, I found the battery life to be satisfactory. The Galaxy S III lasted through a full day of heavy use (lots of Web browsing, picture taking, and game playing) before I needed to charge it again. We’ll update this review with the Labs’ formal battery-test results once we finish our testing.

Camera

Competing handset makers have made a big deal about the cameras on their phones, but Samsung hasn’t hyped up the Galaxy S III’s camera. Not that the company really needs to; in my experience using multiple Galaxy phones, I’ve always found the cameras to be good. The Galaxy S III’s 8-megapixel snapper is no exception.

Image quality was very good on the Galaxy S III. My outdoor photos looked gorgeous, and my indoor photos appeared sharp, though colors seemed a bit washed out. Details weren’t as clear as I would have liked, either. The macro mode worked well, but HDR looked strange and blurry. In my opinion, the iPhone 4S is currently the only phone that can get HDR mode to work well.

The TouchWiz camera interface is clean and simple. You get a nice variety of shooting modes, such as HDR, macro, and burst shot, the last of which lets you take up to 20 photos in succession. According to Samsung, the rate is almost three photos per second. Unlike HTC’s burst-shot feature, the mode on the Galaxy S III does not automatically choose the best photos for you.

Buddy Photo Share is a neat idea, but it didn’t work all that well for me. Theoretically, Buddy Photo Share can use facial recognition to match your photos with your contacts. It was able to match up a few of my friends, but most of the time it failed. I suspect that the more you use Buddy Photo Share, the smarter it will become.

Bottom Line

Is the Samsung Galaxy S III worth all of the hype? I think it is. The Galaxy S III has a certain appeal that makes you want to keep using it. A friend of mine noticed it on my desk, started playing with it, and couldn’t put it down. “I need this phone,” my friend declared after 5 minutes. The display is irresistible, and the quickness of the phone can’t be beat.

The problem with Samsung phones is that sometimes the company goes too far in trying to stand out from the rest of the pack. Some of the Galaxy S III’s features feel like gimmicks, especially the sharing ones that let you share only with other Galaxy S III phones. S Voice sort of seems like a me-too feature to compete with Apple’s Siri. Really, though, these are just extra frills. At its core, the Galaxy S III is an excellent phone, and Samsung did the right thing in making it uniform across the multiple carriers. And who knows–maybe your whole family and your entire circle of friends will buy the Galaxy S III, so those sharing features will actually be useful.

Xbox Series S Vs Ps5: In

Xbox Series S vs PS5: In-depth Feature Comparison PlayStation 5 or Xbox Series S, which one is better?

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Xbox Series S and PS5 are the leading consoles on the gaming market, but which one is better?

PS5 has more hardware power, while Series S is more compact and affordable.

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Xbox Series S vs PS5 debate has been going on for a while, and many gamers are discussing which is the better gaming device for them.

Xbox Series S and PS5 belong to the ninth generation of video game consoles, and they are the dominating gaming platforms on the market.

In fact, we have a great guide that answers whether you should buy an Xbox Series S.

Picking the right one isn’t always easy, and in this guide, we’re going to take a closer look at both systems, check their features, and show you which is the better choice for you.

Xbox Series S vs PS 5: Price

The price difference comes from different hardware. PS5 offers better hardware and performance, and it has an optical drive, which will result in less use of storage space.

Thanks to the optical drive, you can even play DVDs and BluRay discs on the console. The hardware and performance differences are why PS5 is more expensive, and in our option, the PS5 justifies its cost.

Xbox Series S vs PS 5: Physical Comparison

 Xbox Series SPlayStation 5Dimensions6.5cm x 15.1cm x 27.5cm39cm x 26cm x 10.4cmWeight4.25lbs9.3lbs

PlayStation 5 is larger in size, and it weighs twice more than Xbox Series S, so it might not be the best choice if you’re running low on space.

Light indicators

It’s important to mention light indicators on both consoles. Xbox Series S is more minimalistic in this regard, and it has a single light indicator showing your console’s state.

If the indicator is blinking, it means there’s an issue with the device.

On the other hand, PS5 uses ambient lights that change color depending on the state. While this looks great in the dark, it can be a bit confusing to some users.

This is especially true if the console is waking up in rest mode or powering up. In case of an error, the white light will blink, but in some cases, you might get a blinking blue or solid blue light when an error occurs.

While PlayStation 5 light indicators are more vivid, they can be a bit confusing sometimes, so we prefer the minimalistic and straightforward approach that Series S uses.

Customization options

As for customization, both consoles support skins that you can add to your console, but PS5 also has official faceplates, so you can change the color of your console. However, there are many third-party faceplates available as well.

If you’re into customization, then PS5 might be a better option for you.

Xbox Series S vs PS 5: Performance & Graphics

First, let’s take a quick look at the hardware specs of both consoles:

 Xbox Series SPS5CPU8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPUGPU4 TFLOPS, 20 CUs @ 1.55 GHz Custom RDNA 210.28 TFLOPs, 36CUs @ 2.23GHzMemory10 GB GDDR616 GB GDDR6/ 256-bitMemory bandwidth224GB/s448GB/sStorage space512GB NVME SSD825 GB SSDOptical driveNot available4K UHD Blu-ray DriveMax resolutionUp to 1440p at 120 FPS4K at 60 FPS, up to 120 FPS

Both consoles share an identical CPU and but there’s a difference in the GPU department. Series S 4 teraflops while PS5 has 10.28.

Regarding the CUs, there are 20 on Series S and 36 on PS5. Regarding the frequency, GPU on Xbox runs at 1.55GHz while PS5 GPU runs at 2.23GHz.

Differences between the hardware affect the resolution and frame rates directly, and Series S supports up to 1440p resolution at 120FPS. On the other hand, PS5 can handle 4K resolution at 60FPS, and it can even go up to 120FPS.

Loading speed differences and Quick Resume

Regarding loading speed, PS5 can be up to 2 times faster depending on the game. This is because SSD bandwidth and Series S can achieve 2.4GB/sec while PS5 can reach up to 5GB/sec.

Xbox Series S uses a feature called Quick Resume to combat this limitation. This allows you to switch between games seamlessly. The feature supports up to 3 save states, allowing you to switch between 3 games.

This is perfect if you play multiple games since you don’t have to wait for the game to load again when switching between games.

The PS5 doesn’t have this feature, so it’s impossible to switch between games seamlessly, but on the other hand, PS5 games load twice as fast, which makes switching relatively fast.

However, we can’t stress enough how convenient this feature is, and we wish PlayStation had something similar to offer.

Ray tracing and Performance Mode

Ray tracing is available on both consoles, but the hardware power is the deciding factor. Series S has a weaker GPU with fewer teraflops and CUs, meaning that Ray tracing is more taxing on your performance.

Simply put, Series S hardware is too weak to handle this feature, and if you choose to use it, you can expect a framerate of around 30fps.

On the other hand, PlayStation 5 has much more powerful hardware that can handle Ray tracing better. Regarding performance, PS5 can handle Ray tracing at 60fps for most games, but some will drop to 30fps while using this feature.

Both consoles have a performance mode feature that adjusts, lowers your graphics settings, and lets you run games at a higher framerate.

Visual changes are noticeable since the resolution will be lowered, and features such as Ray tracing will be turned off.

This means you’ll run games at 1080p at 120fps on Series S and 1440p at 60-120fps on PS5. Without performance mode, you can achieve maximum resolution and quality at the cost of framerate.

For Series S, you’ll get about 30fps, while for PS5, that’s 60fps which is a noticeable difference.

Xbox Series S vs PS 5: Hardware Comparison

Both consoles have 3D audio, and PS5 comes with Tempest 3D, which lets you experience immersive audio with any pair of headphones.

An additional AMD GPU powers this feature compute unit located in the console, which improves the audio quality and performance.

On the other hand, Microsoft has its own Spatial Sound that does the same, but if you want to boost the audio quality and use Dolby Atmos or DTS X, you’ll need to purchase a license.

Storage space and expansion

As for the storage, Series S comes with 512GB SSD, while PS5 has 825GB. It’s important to mention the speed difference, and PS5 is twice faster with a 5GB/sec read speed.

Not only that PS5 has more space, but also has twice faster load times. Since Series S doesn’t have an optical drive, you might soon run out of internal storage on it, so you’ll need to look at expansion options.

The storage space can be expanded on both consoles, and Series S allows you to add additional storage simply by connecting the expansion card to the slot on the console. It’s simple and it only takes a few seconds to do so.

Regarding the PS5, the expansion process is more complex, and you need to open the PS5 case, remove the NVMe cover, insert the expansion drive, fasten it, and close the PS5 case.

This process can take a couple of minutes and requires some practical knowledge. Of course, both consoles support external storage in the form of external hard drives or SSDs, and you can connect them easily via USB, but the loading speeds will differ if using this option.

Regarding expansion, Series S is a clear winner with its straightforward approach.

VR support

One of the biggest differences between the two is the VR support. Series S is a traditional console that allows you to enjoy your games on the screen.

However, PS5 has VR support, and it works surprisingly well, with many users praising how immersive it is. Although we’re not a fan of VR, the technology is here to stay, so if you want to try the latest gaming technologies, PS5 is the way to go.

Controller differences

In terms of controllers, the PS5 controller is slightly more expensive, and it comes only in the wireless version, while Series S offers both wired and wireless versions alike.

As for design, both controllers are ergonomic, and if you’re familiar with the design of the previous versions, you won’t have any issues adjusting to the new one.

In terms of features, PS5 offers a built-in microphone that can come in handy during online matches. In addition, the PS5 controller has haptic feedback which feels more immersive.

Speaking of immersion, adaptive triggers on PS5 can also make your gaming sessions more immersive. Lastly, the built-in trackpad can be used for quick navigation if you choose to use it.

In terms of features, the PS5 controller is superior in every way, but the Xbox controller is more affordable and offers better compatibility with PC out of the box.

Noise level and heating

Regarding the noise, we have to mention that both consoles are pretty quiet, but PS5 might be a bit louder, especially when using a disc drive.

Since Series S comes without a disc drive, it will be almost completely silent during the gaming sessions.

As for heating, both devices can get quite hot, but Series S is unlikely to overheat. The same can’t be said for PS5. This is somewhat expected since it has more hardware power, and thus it’s generating more heat.

Overheating issues aren’t common, but they can happen; however, they are usually caused by dust buildup that can be easily fixed.

Physical media support

The biggest difference between Series S and PS5 is the lack of an optical drive. This means that on Series S, you can only play digital edition games.

While this is handy, it comes with a few drawbacks. Most notably, storage space, and if you planning to have dozens of games installed, you’ll soon run out of storage space on your console.

In addition, if you’re on a slower connection, downloading a game might take a while.

On the other side, PS5 lets you install the game from the disc and that makes the whole process a lot faster.

It’s worth mentioning that PS5 can also work as a multimedia player, so it will play DVDs and Blu-Ray discs without issues.

Keep in mind that if you install the game using the optical drive, you still have to insert it into the console, which is less convenient than running it from the storage drive.

Benefits of disc drives

Region locking isn’t an issue on PS5, and the games should work even if the console and the game aren’t from the same region. However, there might be some issues while doing that.

One benefit of disc games is that you own the game, and you can share it with others or resell it if you want to. Unfortunately, that’s not the case with digital edition games; if the game is removed from the server, you’ll lose access to it.

Another benefit of discs is that you can buy used games and still play them on your console without any limitations. It’s also worth mentioning that disc games can be cheaper, so that is another benefit of physical copies.

Both consoles are getting frequent system updates, and usually, Series S updates come without any issues. Regarding PS5, one update from a few months ago caused freezing on the console, but Sony quickly addressed it.

Both consoles will automatically download system updates, but there’s always an option of downloading updates manually.

Second screen experiences:

Expert tip:

Using the companion apps, you can stay in touch with your friends, chat, share clips, or watch their gaming sessions.

You can also use these apps to control your console remotely. This feature can be useful since it allows you to start a download remotely or to set up your console for a gaming session while away.

Of course, remote play is another major benefit that lets you play away from your TV.

Xbox Series S vs PS 5: Gaming Experience

Both devices support remote play, and while it works pretty well, there are still some issues to look out for.

Latency is an issue, but it can be reduced with a wired connection and a high-quality Wi-Fi router. Do keep in mind that even with a proper network setup, you still might experience some latency.

This isn’t an issue for single-player games or less action-oriented titles, but it can be a major issue in multiplayer games.

In case you plan to use this feature outside of your home network, be prepared to deal with higher latency. The feature works great on both systems, but it works better on a wired connection, so keep that in mind.

Game library differences

Regarding the game library, PlayStation 5 has about 560 games available. On the other hand, Series S has 397 titles.

In terms of games, in our humble opinion PlayStation platform always had better exclusive games. Currently, there are 12 exclusives for PS, and some of them include:

Deamon’s Souls

Final Fantasy VII Remake Intergrade

Gran Turismo 7

Gran Turismo 7

Horizon Forbidden West

Ratchet & Clank: Rift Apart

Spider-Man: Miles Morales

This isn’t all, and we expect new and exciting exclusives to come on PS5 this year as well.

As for Series S, it only has the following exclusives:

Forza Horizon 5

Halo Infinite

Microsoft Flight Simulator

As you can see, PS5 has more exclusives, but if you’re a fan of the Forza, Halo, or Gears series, then Series S might be a better choice for you.

Xbox Game Pass and PlayStation Now

Both consoles offer digital libraries and subscriptions. Xbox Game Pass offers about 465 digital edition games in total and it gives its users up to 20% discount on selected games.

The subscription comes with an Xbox Live Gold membership as well as an EA Play subscription. However, the best option is the day-one pass for titles from Xbox Game Studios and Bethesda Softworks.

On the other hand, PlayStation Plus offers similar features, while allowing you access to the extensive game catalog as well.

The service offers special discounts and special access to Ubisoft+ Classics. One major difference is that Sony usually doesn’t allow day-one access to its games while Xbox Game Pass does.

So even though Sony might have a larger library of games, the lack of day-one access to certain games might drive away some gamers.

Backward compatibility

Backward compatibility is a huge part of both consoles, and we’re pleased to inform you that PS5 is compatible with PS4 games. This means that you can access more than 4000+ PS4 titles on your console, according to Sony.

While this sounds impressive, Series S does a step beyond. Not only is Series S compatible with Xbox One games, but it also works with Xbox 360 games. It can even run some original Xbox games as well.

Both consoles support disc games and digital games, but while PS5 supports only the last generation of games, Series S supports games from the last three generations.

So if you own older games or you want to play some older games on a single console, Series S is a clear winner here.

Both systems offer automatic updates for games, so all your games will be seamlessly updated in the background.

The installation process differs, and since Series S comes without an optical drive, all games must be downloaded from the Internet. This is pretty straightforward, but it also means that users with slower connections will have to wait while their games are downloaded.

PS5, on the other hand, supports disc installation, so no Internet connection is required for this process. This is perfect if you’re not using a fast or reliable network connection and don’t want to wait hours to download a game.

Upcoming exclusives

As for upcoming games, systems share a similar library of games, but there are some exclusives to look for. For PS5, the upcoming games are the following:

Final Fantasy 16

Marvel’s Spider-Man 2

Fairgames

Little Devil Inside

Rise of the Ronin

As for Xbox exclusives, the offer is rather limited, but thanks to the Xbox Game Pass, you can get day-one access to upcoming titles such as Starfield.

Lastly, we have to mention Microsoft’s xCloud gaming service. This service is available to the Xbox Game Pass Ultimate subscriptions, allowing you to stream Xbox Series X/S, Xbox One, Xbox 360, and original Xbox games via the cloud.

This means you can enjoy these games on your phone, PC, Chromebook, or any other device with Internet access. This is an exciting feature, but unfortunately, Sony doesn’t have anything similar to offer to its users.

PS5 Vs Xbox Series S: Convenience Features

When it comes to startup, we have to say that Series S is a clear winner here. The console started fully in just 18 seconds, while the PS5 took 23 seconds.

As for the rest mode, it takes just 3 seconds for Series S to start, compared to 13 seconds for PS5.

While this isn’t a huge difference, Xbox Series S is faster when it comes to powering on or waking up, and if you want to quickly power on your console and get right in the action, Xbox is a better choice.

Interface and accessories

The interface on both consoles is simple and easy to use, and Series S UI is similar to the previous generation’s.

Sony, on the other hand, revamped its UI, and the new version comes with a control center that will pause the game and bring you access to the various features.  

While the Xbox interface looks more uniform, Sony’s is more exciting, but in the end, both are easy to use and navigate.

As for the sounds, both consoles have unique system sounds, and it all comes down to personal preference.

In terms of accessories, PS5 comes with the following:

PlayStation 5 console

Wireless controller

HDMI cable

AC power cable

USB-A to USB-C cable

Console stand

On the other hand, Series S comes with the following:

Xbox Series S console

Xbox wireless controller

Two AA batteries

HDMI cable

Power cord

Both consoles come with all the necessary equipment but the PS5 comes with USB-A to USB-C cable that can be used for accessories.

Portability and smart home integration

Regarding portability, Series S is smaller in size and twice as light, so it can be easily transported. Plus, you don’t have to carry any discs with it to play.

On the other hand, PS5 is a bulkier device, it comes with a stand, it’s heavier, and you need to carry discs if you want to play certain games. In this regard, Series S is a clear winner.

If you’re a fan of smart homes, we must mention that Series S offers great built-in support for both Alexa and Google Assistant, so you can use them to control smart devices in your home via voice.

Unfortunately, PS5 doesn’t support this feature natively, but it can be enabled with some tinkering. So if you’re not technically inclined, Series S is a better choice for home automation.

Parental control and accessibility features

Both consoles offer parental controls, and you can use them to restrict the following:

Limit the playtime

Limit spending

Filter the content that the child can see

Prevent the child from accessing certain features

The key difference is that you can make all these restrictions from the console or from the dedicated app in the case of Series S. As for PS5, you can put restrictions by using your web browser.

Both consoles have accessibility features, and when it comes to PS5, you can find the following:

Text size adjustment

Zooming

High contrast

Invert colors

Color correction

Auto-scroll speed

Motion reduction

Mono audio for headphones

Screen reader in 14  different languages

Closed captions

Custom button assignment

Vibration intensity settings

Trigger effect intensity

Voice chat conversion to text

Text to speech

On Series S, you can find the following:

Copilot feature

Custom button mapping

Mouse and keyboard support

Magnifier

High contrast

Color filters

Speech to text

Voice commands

Narrator

Closed captions

Mono output

Ability to mute navigation or notification sounds

Overall, both consoles offer great accessibility features, but we wish that PS5 had the Copilot feature like Series S.

Both consoles have standby modes, and they allow you to do the following:

Play games remotely

Keep games suspended

Install games or updates remotely

Charge the controller

PS5 Vs Xbox Series S: Beyond Gaming

Sony takes carbon emissions seriously, and according to research, PS5 produces 0.022kg of CO2 per hour of use.

As for energy usage, Series S used only 0.05kWh, while PS5 used 0.077kWh. This is expected since Series S doesn’t have as powerful hardware.

On the other hand, Microsoft is determined to lower energy consumption, and the console is set to run updates only when the grid is running on renewable energy.

In addition, the Shutdown mode is now the default option on Xbox since it saves the most energy.

Recyclability and resale value

Regarding recyclability, the Series S is made from post-consumer recycled resin, a substance made from recycled plastic. As controllers, they are also using 30% PRC resins for external housing and 50% for their internal components.

On the other hand, PS5 might not be as environment-friendly, but its packaging is fully recyclable, according to Sony.

Lastly, let’s talk about resale value. PS5 comes with physical games, so you can always sell the console and the games separately.

That’s not the case with Series S since all your games are tied to your personal account, so even if you sell the console, the buyer will have to purchase the games and add them to their account manually.

Conclusion

On the other hand, Series S is much more affordable, it offers superior backward compatibility, but it doesn’t have a disc drive, so your only option is to download the games to play them.

Xbox Game Pass does offer better features, in our opinion, with first-day access, and that’s something we wish PS5 Console had as well.

Overall, both consoles are great, and they will provide you countless hours of intense gaming action.

Before you leave, why not check our guide on Xbox vs PlayStation all-time sales to learn more?

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Samsung Galaxy S21 Vs Galaxy S20: Should You Upgrade?

Specs Galaxy S21 Galaxy S20

Display

6.2-inch Dynamic AMOLED 2X; (2,400×1,080 pixels), 120Hz refresh rate

6.2-inch Dynamic AMOLED 2X; (3,200×1,440 pixels), 120Hz refresh rate

Pixel density

421 PPI

563 PPI

Dimensions

71.2×151.7×7.9 mm

69.1×151.7×7.9 mm

Weight

171g

163g

Mobile software

Android 11

Android 10

Camera

64-megapixel (telephoto), 12-megapixel (wide-angle), 12-megapixel (ultrawide)

64-megapixel (telephoto), 12-megapixel (wide-angle), 12-megapixel (ultrawide)

Front camera

10-megapixel

10-megapixel

Video recording

8K

8K

Processor

Exynos 2100 (5 nm) or Snapdragon 888

Exynos 990 (7 nm) or Snapdragon 865

Storage

128GB, 256GB

128GB

RAM

8GB

12GB (5G), 8GB (4G)

Expandable storage

Up to 1TB

Up to 1TB

Battery

4,000 mAh

4,000 mAh

Fingerprint sensor

In-screen

In-screen

Headphone jack

No

No

Waterproof

IP68 rating for water and dust resistance

IP68 rating for water and dust resistance

Price

Rs. 69,999

Rs 49,990 (After price cut)

As evident, the Galaxy S21 series doesn’t bring a huge design change from the Galaxy S20. The only visible difference is the slightly different camera module.

What pictures don’t show is the fact that Galaxy S21 is actually a downgrade from Galaxy S20. If we look at the build of these two phones, the Samsung Galaxy S20 sports a glass back, while the Galaxy S21 comes with the ‘Glasstic’ panel.

This is a plastic back panel material that doesn’t feel as premium as glass. However, you can say it’s more durable than glass. The S21 is slightly heavier than the Galaxy S0.

The Samsung Galaxy S20 comes in three colors- blue, pink, and gray, while the Galaxy S21 comes in gray, white, violet, and some kind of pink.

The Galaxy S21 and Galaxy S20 have very much similar displays and if you look at some specs, the Galaxy S21 display may seem a downgrade from the Galaxy S20.

Both flagships have 6.2-inch Dynamic AMOLED displays, with Infinity O type cut-out, 120Hz refresh rate, HDR10+ support, and in-screen fingerprint sensors. This is the resolution that makes the S21 a downgrade.

While the Galaxy S20’s screen resolution is Quad HD (1440 x 3200 pixels), the Galaxy S21 comes with FHD+ resolution (1080 x 2400 pixels) only.

But wait, if you’re thinking the Galaxy S20 is clearly better, you should know that the S20 can not use QHD resolution with 120Hz refresh.

People wait for the next Galaxy S series expecting some camera upgrades, however, the Galaxy S21 and S20 have the same camera setup: 64-megapixel telephoto, 12-megapixel wide-angle, and 12-megapixel ultrawide cameras.

The changes with the Galaxy S21 come in terms of camera modes only such as “Director’s View” and some in video recording.

The Samsung Galaxy S20 comes with last year’s Exynos 990 processor or Qualcomm’s Snapdragon 865. Similarly, the Galaxy S21 packs Exynos 2100 and Snapdragon 888.

Both the Galaxy S21 and S20 pack a 4,000mAh battery. These both also support 25W wired charging and 10W wireless charging.

In terms of OS, Galaxy S20 is running Android 10 but the Galaxy S21 brings the Android 11 with ONE UI 3.1 skin.

Perhaps the biggest difference between the S20 and S21 has now become the price tag. After the Galaxy S20 price cut in India, the Galaxy S21 5G which starts at Rs. 69,999, has started seeming a bit expensive, given the fact these both have mostly similar specs.

The Samsung Galaxy S20 now starts at Rs 49,990 in India. One more thing, I’d like to mention here is that the new Galaxy S series phone doesn’t come with a charger inside the box, which also cost you some extra bucks.

Looking at the specs, you can easily perceive that Samsung Galaxy S21 isn’t a very huge upgrade over Galaxy S0. In fact, there are even some downsides to the 2023 model. If we talk about the prices, the Galaxy S20 has been discontinued now and you can get one for much less than the Galaxy S21. So if you are not into that much of upgrading models every time, Galaxy S20 will still do the job for you.

The Best Xbox Series X And Series S Accessories

Oliver Cragg / Android Authority

The Xbox Series X and Series S are here, but it hasn’t gotten any easier to track down either one. If you managed to grab your next-gen Xbox on launch day or find yourself still searching, it’s never too early to accessorize. From storage to controllers, there’s plenty to pick up. We’re here with your go-to guide of all of the best Xbox Series X and Series S accessories you can get.

See also: Everything you need to know about the Xbox Series X

We’ve grabbed some first-party essentials and third-party favorites for our list, but it’s bound to grow and change. Check back here often as new accessories launch.

Best Xbox Series X and Series S accessories:

Editor’s note: We’ll be sure to add to this list of the best Xbox Series X and Series S controllers as new options launch.

Seagate 1TB storage card

Seagate

Brand-new Xbox Series X games look better than ever, and they run on the latest engines, but they’re not getting any smaller. Luckily for you, the Series X ships with a full terabyte of storage onboard. The Series S ships with half of the space — just 512GB, but there’s a good chance that you’ll fill either console. After all, it’s not surprising to see games that require 100GB of storage right away.

That’s where Seagate’s expansion cards come in. You’ll get 1TB of bonus storage per card, and you can store any Xbox Series X, Xbox One, or even Xbox 360 game you can imagine. The only drawback is that the Xbox Series X and Series S have just one slot for expandable storage, so you may have to switch storage cards often. Well, that and the eye-watering $220 price tag for storage.

WD Black P10 external hard drive

Amazon

Western Digital offers a far more affordable alternative if you’re not looking to splash as much money on your storage. The WD Black P10 for Xbox may not be quite as pocket-sized as the Seagate, but it costs less than half as much. Even better, it offers far more storage space. Instead of 1TB, you can grab 5TB for no more than $129.99. That’s five times the storage space, and your wallet will thank you.

See also: What are the best external hard drives you can get?

You’ll have to make sure that you grab the Black P10 specifically for Xbox. Specific versions of the external hard drive even include bonus perks. You can charge your other Xbox Series X accessories with the USB-A ports and even test out a trial membership to Xbox Game Pass.

Xbox Elite Controller Series 2

Amazon

The best way to stay in control is with a controller built just for you. The Xbox Elite Controller Series 2 is one of the most essential Series X accessories you can get because you’ll use it every day. It’s the ultimate customizable controller, and you can change the thumbsticks, triggers, and rear paddles for your own unique experience.

The new Xbox Elite Controller Series 2 is arguably the most stylish controller you can buy. Microsoft chose a blacked-out finish with silver highlights that add an extra touch of class from all angles. Both grips are also texturized to keep your hands locked in place.

Shock Blue wireless controller

Microsoft

Although the Xbox Elite Series 2 controller will probably be your go-to option, it always helps to have a second option when friends come over. It may not be worth your money to get a second Elite controller, but the Shock Blue version of the standard Xbox Series X controller should work perfectly. After all, it’s the same model that comes with the console itself. There’s just something eye-catching about the Shock Blue finish.

As for the controller itself, it offers everything that you’re used to from Xbox. You’ll notice a familiar button layout, refined triggers, and a new D-Pad that’s just right for the Series X. Best of all, it costs just a fraction of the Elite Controller’s price.

Play and Charge controller battery

Wired controllers are a thing of the past at this point. If you want to keep yourself in the game and save money on AA batteries, you’ll want the Play and Charge pack for your controllers. It’s a simple rechargeable battery with an included USB cable, and it offers up to 30 hours of playtime on a single charge. Recharging for your next gaming marathon will only take about four hours, perfect for a power nap.

Xbox seems to love matte black accessories, and the Play and Charge pack is further proof. You might want to consider a black controller if you need all of your accessories to match. This is also one Xbox Series X accessory that you may want to have more than one of.

PowerA Charging Stand

Amazon

PowerA’s dual charging stand is an excellent third-party alternative to the Play and Charge pack, though you won’t be able to game simultaneously. Instead, it serves as a charging display for a pair of controllers so that they’re juiced and ready for your next session. You can grab yours in black or white, and they come in single or dual-controller setups.

The PowerA platform even includes two rechargeable 1,100mAh batteries that snap in with an LED status indicator. You don’t even have to plug the station into a USB port — just use the built-in 10-foot AC cable.

PDP Talon remote

Amazon

Microsoft poured countless hours into the design and construction of the Series X and Series S controller, but sometimes it’s overkill. If you’re just sitting down to catch up on your favorite shows, a simple remote might be more appropriate. You won’t find a dedicated remote straight from Xbox, but the PDP Talon is about as close as you can get.

The Talon is completely redesigned for the new Series X, and it’s dropped the numerical buttons in favor of a smart TV design. You’ll find the basics like a D-Pad, Xbox power button, and the ABXY setup, but that’s about it. Just remember that it really won’t work for gaming — seriously, don’t try it.

Razer Kishi

Oliver Cragg / Android Authority

The last accessory you might want for the Xbox Series S or Series X isn’t for use with the console. Instead, the Razer Kishi is a must-have if you’re going to take your games on the go with Xbox Game Streaming. The Kishi takes your on-screen controls out of the equation and puts you in control of more manageable buttons and triggers. You won’t have to worry about your phone being too large or too small either, thanks to the adjustable design.

See also: Why the Razer Kishi Xbox Edition is the ultimate way to play Xbox games on your phone

Overall, the controls should feel familiar. The Kishi is somewhat akin to the Gameboy Advanced in your hands, but you’ll have to adjust to the extra buttons on both sides. You can also pick up an iOS-ready option instead, with a Lightning adapter rather than a USB-C connection.

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